A game originating in Kythus, that is played in taverns an gambling halls throughout Entorais using a paired set of discs marked with three shapes in three colours.
Players play to eliminate each others discs while trying to have the most remaining after the round to score points according to two simple rules: “One by colour, two by shape”.
The material used, symbols, and colours vary widely with regional preferences, but the basic game and rules remain the same.
Simple farmers or tradesmen typically have sets of tokens carved from local hardwood, with simple cut shapes, and stained with plant dyes for colour. The most expensive set ever produced, belonging to the King of Kythus, is a ivory inlaid with garnet, sapphire, and topaz, banded in gold and silver.
The game is fast to play, and despite its exceedingly simple rules, can develop some very strategic play styles.
A board game (similar to Terran “chess”), popular amongst nobles and the military, played on a board of 81 squares (9 by 9). Two opposing players attempt to capture each other’s King through use of their army of Men-at-Arms, Archers, and Horsemen. The victory conditions and ransom for captured pieces is agreed upon by the players before starting play.
The Man-at-Arms is the most common piece. It representing a foot soldier. A relatively weak piece, it requires one other supporting attacker, even a second Man-at-Arms, in order to make a valid capture of an opposing piece. The large number of Men-at-Arms in the army makes up for this weakness.
Each army has four archers, representing bowmen. Their ability to attack over other pieces makes them useful tactically, as they can attack from behind friendly pieces which provide a defence from the opponents pieces. Like the skirmishers they represent, Archers can also retreat using their agile movement to escape threatened capture.
Each army has four Horsemen, representing mounted cavalry. They are fast, and can cover a wide area. Their linear movement reflects the mounted charge of real combat.
Ultimately the most important piece of the game, the King represents the army’s commander and if captured the fight is over. While capable the King can be a vulnerable piece, and protecting this piece from capture is critical to playing well.