Spiny Garke

garke_spiny

This species of spiny garke, is a small limbless mammal found in the region of the deserts of Krolar. A typical adult specimen is approximately 60 cm in length, with a mass of 2-3 kg.

They are known to be omnivorous hunters of insects and other small animals. They also have been known to eat fruit and other fleshy portions of various desert plants. They do not stray far from their communal underground nests, and are often found in small groups of up to one dozen animals.

The species name comes from the backward projecting array of spines radiating from the creatures head and neck. These spines are not known to be poisonous. If grasped, the garke will lurch backwards to impale its captor. The creature can also deliver a painful bite using its hard beak, with which it crushes small prey, and vegetable matter.

The species shows gender dimorphism, with the females being dull brown desert sandstone in colour, while males are banded with white (ring every 4-5 cm), and far easier to spot.

Kenkara

These lizards are common predators and scavengers on the Plains of Tekara. They are found in packs of up to a dozen animals. They are renowned for their ability to strip the carcass of a dead animal in a matter of hours, often aggressively defending the feast from larger scavengers. Kenkara are also known to be capable problem solvers and thus are difficult to trap. They possess an opposable digit on all six feet.

The average adult Kenkara is 6-7 kg in mass, and measures 50-70 cm in total length of which about one third is tail. Their scales range from dull red through black in colour, with a pale grey underbelly. The males of the species have a neck frill of brighter colours that is flared to scare off larger scavengers. The male’s frill is also used in mate selection, and displayed repeatedly during mating.

Females will lay just shy of a dozen eggs and brood them in a shallow scraped hollow. Once the eggs hatch the female leaves to join her group. Her brood are left to fend for themselves, and will often be found later as an adult pack.

Ru Pani

RU PANI
The Ru Pani are a nomadic people whom sail the coastal waters of the Torcastan Sea.

The Ru Pani culture is centred around the vu siv’n (boat villages) comprising a small flotilla of house boats. The age, design and material of these boats is often a varied mix from different coastal nations.

The name Ru Pani means “The People” in their language; a creole of Low-Waejiran, Quzonian, Aralian, Tabrani, Iskandean, and Krolaryn dialects. Each vu siv’n develops a distinct vocabulary, unique to the cultural origins of its members. The Ru Pani have developed a unique script, although most members are illiterate.

The people are excellent pilots and fisher-folk. Living so closely with the rhythm of the sea has become second nature to these people. Many ports, while tacitly disliking the Ru Pani, welcome the produce of the sea they bring to trade. They make a living from what they can harvest from the sea, or salvage along the shores and beaches.

Typical professions amongst the Ru Pani include:
Fishers (employing nets, lines and spears); Hunters (harpoons, bows, and diving); Farmers (sea plants and small boat borne gardens); Craftsmen (woodcrafters, boatwrights, clothiers, ropemakers, sailmakers, metalsmiths, jewellers, mercantylers and animal trainers [specializing in birds, lizards, and smaller aquatic mammals]).

Physically the Ru Pani tend to resemble a blend of ethnicities. The Ru Pani will take in anyone who embraces their ways and respects their customs.

Ru Pani tend towards a slight frame, and a dark complexion, and often appear to be years older than they actually are; Years of living on the Torcastan Sea have given them a weathered look.

Corpse Lizards

CORPSE LIZARD

corpse_lizard

Other Names: Balaryn Dym (Kyŧus), Weltneitar (Waejir)

These tiny lizards are dark green to black in colour; males having a red strip along each side. They are most often found in or near standing water in mountainous or hilly regions. Their six stubby limbs end in small webbed feet which combined with their long tails help them swim with remarkable agility. The average adult of this species is between 10-20 cm long, with 50% of their length being tail.

From such swampy areas they venture out in search of dead animals. Should they find such a feast, they eat their fill, and then lay a great deal of eggs (100~150) in the carcass and return to the water.

The most common encounter with these tiny creatures is the swarming mass of newly hatched young devouring a carcass. Some predators will wait for just such swarming to catch a meal themselves. Only a few young escape to return to the watery home of their parents.

These scavengers are wary of other creatures and generally show animal intelligence. As adults they lead solitary lives coming together only to mate.

As cold blooded creatures they are most active during warm weather and will hibernate through the winter months.

The Song of Cönok

Here is a sample of verse in the Kyŧusave language:

Gunypekrukö HyCönokna

Źuvrasa hy pëlëtünaŧadypëlëtüva, ad źulaspü päkwyfä muleŧe

Mupëlöryk fuskü kaläperü, pägëra ad ëpüp vred bleŧmü

äzamü zuxule, ad muđäbö zupalatwe

Cönokna zupläx mucuđüm, ad fulëmëja muŧusnü hypëlöryk

Hyläperü muna gäp mulüjmü fupälacy munü

Vykru ön, ge pelul folyme źukwät mupëlëtüna

Cërat źupläx mupekwyfä, ad źucësku kolöŧu.

…and for those people not fluent in Kyŧusave; here it is in a fairly good English translation:

The Song of Cönok

Born to king and queen, and raised to rule the land.

Pëlöryk raised an army, to steal and loot from man.

Villages were burning, and the people bleeding.

Cönok took the challenge, attacking the pëlöryk tribes.

His army fought them back to the mountains.

When victory was near, arrow astray slays the king.

Cërat ascends the throne, which changes everything.

Origins

The People of the Ark are reputed to have arrived on Entorais via a great floating island which travelled through the heavens. It broke apart and descended from the sky coming to rest in what is now the Krolaryn Desert in the northern part of the continent of Anexea. The residents were quiet different in appearance and culture; primitive and insular, they chose to live apart from the first people of Entorais.

Then came The God Wars; a vast struggle spanning the heavens. Demons from beyond the heavens arrived and began to destroy the civilizations of both the First People, and the People of the Ark. These demons unleashed vast armies of beasts and lesser demons upon Entorais to make war and enslave all people.

The gods heard the lamentations of the people, and witnessed the evil deeds enacted upon their beautiful world. They battled with the demons, eventually breaking their armies and driving them from the very heavens. Peace reigned once more and the gods made a pact with the survivors. The gods promised to watch over and protect them as long as the people remembered them in song and prayer.

The gods named these survivors Tre-Ahni, which means “protected ones”. Since this time the Tre-Ahni have spread through the world slowly rebuilding and re-populating the lands. Certain gods chose favourites amongst the Tre-Ahni. They guided their faithful worshippers in different directions than the rest. This is how the various nations and peoples came to be so different from each other.

Welcome to Entorais

Entorais is an ever-growing worldbuilding project.

Originally envisioned as a setting for fantasy role-playing games, it has since evolved into an aggregate of various creative projects.

Contained herein one will find articles detailing the cultures, geography, ecology, and history of Entorais, as well as articles related to the creative processes driving the project.

This forum is intended as a means of sharing my creation with a wider audience.

It is hoped that you will enjoy exploring the world of Entorais as much as I do.